A new way of educating
The educational revolution has one of its great bases in gamification, since it increases the motivation, productivity and satisfaction of children and adults.
Gamification to improve school performance: the importance of playing to learn.
Education is undergoing a process of radical change in recent years. The way of teaching faces an educational revolution that aims to avoid old mistakes.
Given these new forms of education, one of the most interesting due to its possibilities is gamification, which consists of the development of recreational activities in environments that are not only recreational, but also learning with the aim of increasing motivation, productivity and satisfaction. of the boys and girls. Adults.
The pandemic marked a before and after in the world of education, causing practices such as gamification to effectively spread and come into the spotlight of pedagogues and experts. The basis of gamification is the psychological principles that activate motivation and can include challenges, rewards and progress metrics.
The basic idea of gamification is to turn the processes of internalizing ideas into something fun and entertaining, without losing sight of the results. Gamification can also be applied in language classes and is very effective, since children play all the time.
What should we do to apply successful gamification?
- Establish clear rules and define behavioral expectations.
- Promotes collaboration among students and encourages teamwork.
- Adjust the difficulty so that it is challenging enough but not so difficult that it causes frustration.
- Recognize student achievements.
- Maintain flexibility and adaptability.
Gamification also enhances collaboration and teamwork and allows activities and challenges to be adapted to the individual needs of each student, providing a more personalized approach and taking into account their strengths and weaknesses. Furthermore, it transforms the evaluation into a training tool.
Several apps to get started: Genially, Kahoot!, Canva, Quizizz, Edpuzzle, ClassDojo and Socrative.