All about the eXtended Reality for Education (XR4ED) platform to accelerate innovation in the education sector in the EU

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Its objective is to promote a platform aimed at collaboration between the main EdTech and XR communities in the European Union. Philosophers, mathematicians, writers and historians warn that education “is not on the right track.”

The use of cutting-edge technologies is not new in the educational system. Since it is an ideal measure to encourage creativity and innovation in students. Therefore, VASS would announce the launch of the eXtended Reality for Education (XR4ED) platform. In an attempt to harness the virtues of focused extended reality to provide more dynamic and immersive learning experiences.

Let’s imagine a platform powered by this technology, capable of offering infinite opportunities to expand our knowledge and creativity. From developing 3D models to exploring real-time representations of locations, and even interacting with virtual objects. A tool capable of revolutionizing the educational sector, allowing students to immerse themselves in unique experiences.

EXtended Reality for Education seeks to transform the future of education. This is why VASS (Leader in digital solutions) revealed its participation in the eXtended Reality for Education platform. That which they describe as an access point to academic solutions driven by extended reality. A project that would seek to elevate Europe’s position in educational development, providing tools and resources that encourage excellence in students.

Basically, they would seek to promote innovation in the education sector across the EU. This with the aim of supporting emerging companies. In addition to supporting the main educational institutions in the region, through tutoring, workshops and project advice.

EXtended Reality for Education will break down barriers to ensure knowledge sharing. This is how eXtended Reality for Education will take the industry’s extended reality technologies and adapt them for educational purposes. Whose focus would be on promoting a platform aimed at collaboration between the main EdTech and XR communities in the European Union. Likewise, promoting the integration of practices that allow students to take advantage of the virtues of these tools.

Likewise, it would facilitate the transmission of knowledge. Through virtual excursions that connect people regardless of their location, exploring new information possibilities. In addition to technical training that will improve your skills and competencies related to digitalization. As well as visualizations that allow complex concepts to be understood in a clearer and simpler way.

A virtual experience never seen before in education not to mention that it would not only be aimed at offering a center that encourages collaboration, but also identifying patterns and areas of academic improvement. Through analyzes that allow the development of adaptive teaching techniques and methods. Thus, understanding different challenges that educators and students face, providing innovative solutions in the process.

It is clear that this platform would not only offer an unprecedented educational experience, but would also provide great value. Since the eXtended Reality for Education tools would allow creating interactive and immersive lessons, using cutting-edge technologies. A methodology that, if implemented well, would lead to the development of methods focused on key competencies for the development of the region.

The adoption of new technologies that improve the educational sector
Regardless of the educational level, students always show a great interest in technology. Hence, institutions actively promote its use as a fundamental tool. Since they not only provide students with a greater job outlook, but also prepare them to face the challenges of digital transformation.

At VASS they are aware of this importance for the educational field. So they seek to promote this framework with eXtended Reality for Education. Thus, being in charge of the deployment and commercial development of said platform. In order to guarantee a pleasant and enriching experience for students, giving them access to XR tools that transform academic training.

The eXtended Reality for Education project aims to reach 27 EU countries, covering educational institutions, the EdTech industry and the XR community. A strategic launch plan that is planned to be fully completed by 2026. This would mean that it would be carried out progressively, allowing them to reach more and more institutions and effectively integrate into the European educational sector.